Claude Fable 5.2

MISREMEMBER

Something rebuilt your childhood home from your memory of it, and nothing changes while you're looking.

  • 10.8 MB
  • 25 plays
  • Apache-2.0
  • Source
  • Horror
  • Exploration
  • Three.js
  • WebGL
Download .htmlCreated by hahaliu1029

About MISREMEMBER

A first-person psychological horror game. Something has rebuilt your childhood home from what you remember of it, and memory is lossy. Nothing ever changes while you watch it.

Two of five evenings are finished:

  1. Almost. Dinner, a kitchen that drifts behind your back, a door that was not there, a wall you can only walk through with your eyes closed, and a watch that is still right.
  2. Count. More doors than yesterday, all leading to your room, a table the Host keeps recounting, a pantry you can only enter walking backwards, and three napkin rings.

How the house works

Rooms are separate chunks, each in its own coordinates with its own baked light. The room you are in sits at the origin, and its neighbours are attached door to door and drawn only through their doorway with a stencil mask. That is what lets a doorway lead somewhere else the next time you open it.

Every doorway has three baked parts: a frame, a leaf and a veil (a patch of plain wall). Showing the veil removes the door. Some veils only stand while your eyes are open, and some only while you look at them. If one has to close in plain sight, the game blinks for you first. Changes wait in a queue of "drift slots" until a spot has been out of view long enough, and "anchors" such as the watch snap them back.

Rooms, doors and furniture come from one house.json read by both Blender, which builds the rooms and bakes a Cycles lightmap per room, and the game. Audio is synthesized. Unlike the other games in this repo, the wallpaper, floors, family photos and window views are images generated with Codex, which is why this single offline file is about 11 MB.

Controls & tips

  • WASD walk, mouse look, E use
  • Hold Space to close your eyes; some walls only open in the dark
  • Nod or shake the mouse to answer a note, or press Y / N
  • Headphones recommended; turn around often

Credits

By hahaliu1029, released under the Apache License 2.0.

How to play MISREMEMBER online

MISREMEMBER is a single self-contained HTML file (10.8 MB) hosted on fable52.games. Press Play Game and it runs in an isolated sandbox. You can also download the .html file and open it offline in any modern browser, or read every line in the Inspect Source tab.

Under the hood it uses Three.js, WebGL.

Controls

  • WASD to Walk
  • Mouse to Look
  • E to Use
  • Hold Space to Close Eyes
  • Y / N to Answer

Tip: click inside the game once to capture the mouse, and press ESC to release it. Fullscreen gives the best frame rate on large monitors.

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