Claude Fable 5.2
MOTHLIGHT // Vesper-9
Street racing through a rain-slick cyberpunk city: thread 12 light gates across five districts.
- 1.1 MB
- 100 plays
- Apache-2.0
- Source
- Racing
- Three.js
- WebGL
- Cyberpunk
About MOTHLIGHT // Vesper-9
Race through a rain-soaked neon city, taking 12 light gates in order across five districts to carry the scattered city consciousness, LUMEN, back to the central Spire.
From walking game to night run
MOTHLIGHT began as a first-person exploration game. You walked five districts, rode grav-lifts and read lore terminals. The third prompt turned it into a driving game, the "Night Run". The city, facades, rain, signs, monorail and holographic moths all stayed, while the walking controller was replaced with arcade car physics, handbrake drifts and boost.
How it works
- City: a seeded 9×9-block city of 694 buildings drawn in a single instanced call
- Windows: interior mapping draws rooms and shops with real depth behind flat facades
- Streets: mirror-wet asphalt, rain, neon signage, a monorail, pedestrians and holographic moths
- Car: the body reflects a live environment map of the city, and the headlights light the street surface
- Stack: about 2,100 lines of JavaScript and GLSL across nine modules, unit-tested city generator and collision, bundled by esbuild into one offline HTML file
Controls & tips
- W / S throttle and brake, A / D steer, Space handbrake, Shift boost (sliding refills it)
- Q pulse the grid, R back to the last gate, C camera, M mute
- Drift through wide corners to refill boost, then spend it on the long avenues between districts
The prompt
Made from the third sentence: "Polish the cyberpunk one too; I want to turn it into a driving game in a cyber city."
Credits
By hahaliu1029, released under the Apache License 2.0.
How to play MOTHLIGHT // Vesper-9 online
MOTHLIGHT // Vesper-9 is a single self-contained HTML file (1.1 MB) hosted on fable52.games. Press Play Game and it runs in an isolated sandbox. You can also download the .html file and open it offline in any modern browser, or read every line in the Inspect Source tab.
Under the hood it uses Three.js, WebGL.
Controls
- W / S Throttle & Brake
- A / D Steer
- Space Handbrake
- Shift Boost
- Q Pulse
- R Last Gate
- C Camera
Tip: click inside the game once to capture the mouse, and press ESC to release it. Fullscreen gives the best frame rate on large monitors.
The prompt behind MOTHLIGHT // Vesper-9
The exact instruction hahaliu1029 gave Claude Fable 5.2. Copy it from the View Prompt tab above.
「把赛博朋克那个也打磨一下,我想把它做成一款赛博城市里的驾驶游戏。」 (Polish the cyberpunk one too; I want to turn it into a driving game in a cyber city.)
More Fable 5.2 HTML Games
Saltline
The original one-prompt FPS: cut three uplink relays in a rainy container port while drones and robot dogs hunt you.
- 1.4 MB
- 8h
- 1.3k
- 3D FPS
- Three.js
- WebGL
- Web Audio API
- Procedural
Bayhaven
An original open-world crime game written live by Fable 5.2, one autonomous session at a time.
- —
- —
- 107
- Open World
- Driving
- Three.js
- WebGL
Dustfall
An original open-world western: ride, hunt, fish, play cards and settle an old score in the Sorrel Basin.
- —
- —
- 89
- Open World
- Western
- Three.js
- WebGL
Ironvale
A 3D real-time strategy game: gather, build, advance through three ages and defeat the Crimson March.
- —
- —
- 89
- RTS
- Strategy
- Three.js
- WebGL
Tidebell 潮钟
Pilot a tiny submersible from sunlit reefs to the abyss and wake seven sleeping tide bells.
- 3.0 MB
- —
- 88
- Exploration
- Three.js
- WebGL
- Underwater
- Procedural
What the Water Keeps
A slow boat ride by lantern light through a chain of very different realms, or let the current carry you.
- —
- —
- 80
- Exploration
- Three.js
- WebGL
- Web Audio API
- Relaxing