Claude Fable 5.2

几猫CS

A fully Chinese-localized remix of Saltline: a rain-soaked container-port FPS rebranded as the 几猫 shipping terminal.

  • 8h build
  • 1.4 MB
  • 25 plays
  • 3D FPS
  • Three.js
  • WebGL
  • Web Audio API
  • 中文
Download .htmlCreated by 几猫

About 几猫CS

几猫CS (also titled 几猫3A大作) takes the Saltline single-file FPS and localizes it end to end. Menus, HUD, radio chatter and every piece of in-world signage are now in Chinese, and the port's shipping lines (几猫北航, 几猫远洋, 几猫太平洋, 几猫联运) carry the 几猫 brand.

How it works

Like the original, the whole game is one HTML file of about 1.4 MB that runs offline. There are no .glb models, no image textures and no .mp3 files. Three.js renders a container terminal whose containers, cranes, quay and signage are all generated in code. Corrugated walls, rust and stencilled IDs are procedural textures, and the inspection plates you see on the containers (检验编号, 最大总重, 堆码载荷) are drawn into canvas textures at load time. Rain, gunfire and the drones' motors are synthesized live with the Web Audio API.

Your mission is unchanged: cut three uplink relays somewhere in the stacks while patrol drones ("Gulls") sweep the lanes from above and robot dogs ("Hounds") run you down at ground level.

Controls & tips

  • WASD move, mouse aim, click fire, ESC releases the mouse
  • Stay in the narrow lanes between stacks: drones lose line of sight quickly, Hounds do not
  • The relays are spread across the yard; use the container numbering on the signage to keep your bearings
  • Fullscreen gives the steadiest frame rate on large monitors

Why it matters

Localizing a 1.4 MB generated game shows a practical side of single-file HTML: because everything lives in one readable document, a team can search for every string and texture label, translate it and ship a new version without a build pipeline.

Credits

Based on Saltline, built autonomously by Claude Fable 5.2 in a run set up by Felix Rieseberg. Localization and remix by the 几猫 team (jiage.app).

How to play 几猫CS online

几猫CS is a single self-contained HTML file (1.4 MB) hosted on fable52.games. Press Play Game and it runs in an isolated sandbox. You can also download the .html file and open it offline in any modern browser, or read every line in the Inspect Source tab.

Under the hood it uses Three.js, WebGL, Web Audio API, and the model spent about 8h building it.

Controls

  • WASD to Move
  • Mouse to Aim/Shoot
  • ESC to Unlock

Tip: click inside the game once to capture the mouse, and press ESC to release it. Fullscreen gives the best frame rate on large monitors.

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