Claude Fable 5.2
Duskline
3D endless runner: a maintenance robot flees a sweeper drone along an elevated metro line at sunset
- 91 KB
- 10 plays
How to play Duskline online
Duskline is a single self-contained HTML file (91 KB) hosted on fable52.games. Press Play Game and it runs in an isolated sandbox. You can also download the .html file and open it offline in any modern browser, or read every line in the Inspect Source tab.
Controls
- Arrows or WASD
- Left/Right change lane
- Up or Space jump
- Down slide
- Swipe on touch
- P pause
- M mute
Tip: click inside the game once to capture the mouse, and press ESC to release it. Fullscreen gives the best frame rate on large monitors.
The prompt behind Duskline
The exact instruction Raúl Berná gave Claude Fable 5.2. Copy it from the View Prompt tab above.
Make a fast, fun 3D endless runner in a single HTML file, with nothing external: no libraries, no CDNs and no assets, so write the WebGL yourself. You are a small maintenance robot escaping along an elevated metro line above a city at sunset. A sweeper drone chases you. Three lanes: swipe or press left/right to change lane, up to jump, down to slide. Trains come at you in all lanes, some parked, some moving towards you; low barriers you jump, high ones you slide under. You can run on top of train roofs and reach them with ramps. Hit something once and the drone closes in; hit again before it backs off and it catches you. Collect energy sparks along the track. Two power-ups: a magnet that pulls sparks in, and a shield that absorbs one hit. Speed keeps rising, so a good run lasts about 2 minutes. Show score, sparks and best score (saved locally); restart is instant. Make it feel great: smooth lane changes, camera behind and slightly above, speed lines, screen shake on hits, satisfying sounds made with Web Audio. Works on desktop (arrow keys or WASD) and on mobile (swipes), and lowers quality automatically if the frame rate drops. All text in English.
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